The Evolution of Video Game Storage

The very first video games invented needed no storage space as there was no continuous story throughout the game, so saving memory was not needed. Later, when games became more complex, it was necessary to store saved games in order to keep track of your in-game progression. Memory was initially stored on the cassette cartridges themselves, but the memory was very small. These original games are still widely sought after by collectors and can sell for huge amounts of money.

By the mid 90’s, storage had become a necessity as games evolved and cassettes were replaced with discs, which couldn’t be overwritten to store saved games, so memory cards were invented. This enabled storage space to be vastly increased, and also meant that more than one card could be used to give extra space if needed.

The PlayStation 1 was the first commercially successful gaming console that used memory cards, however this was soon replaced with the PS2 that enabled storage of up to 16 MB and gave the option of transferring gameplay from location to location.

In the early part of the 2000’s, gaming evolved once again, and new games needed more and more storage as the games continued to become increasingly complex. This need brought about internal storage. The Xbox 360 was the first console to capitalise on this innovation, while the PS4 allowed the user to increase its internal storage using SSD or solid-state disc to improve and enlarge their storage capability.

Recently, gamers have desired the capability for online multiplayer gameplay, meaning any player can play against another remotely, no matter where they are in the world. For this to be possible, gaming needed to change. The internet has made online multiplayer gaming possible by using servers to connect and store data. The games played today bear little resemblance to their predecessors.

Of course, the use of the internet for gaming means that occasionally there are problems that mean gamers are unable to connect and play. Furthermore, hackers target gamers, for various reasons, to interrupt play.

The Evolution of Video Game Storage by Storage Centres.


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